![]() ![]() Once you have compiled that list, you go through them and decide which mods you want to override others, and, using your advanced scripting skills, you figure out what’s causing the crash. Then you make a spreadsheet on LibreOffice, filling in the information you have gleaned, and use the organizational tools inherent in spreadsheets to spot the conflicts. So, what can we do about this? Well, fix the load order of course! You go through your mods using a variety of tools, figure out exactly which files they modify. I figure you should see it as often as I have. The conflict gets too big, and the game crashes! Booo!.The Mod loaded last wins! Yay! Except you lose the benefits of the other mod, which may or may not be cool, depending on what it is. ![]() So… what happens then?ĭepending on what’s going on, there are three possibilities: That is to say, you’re going to have more than one mod that tries to change the same thing. You see, with any Mod collection big enough, you’re going to run into conflicts. This might seem irrelevant at first glance, but it’s really, really not. Load Order is the order your mods load in. So, it’s basically right there on the tin. I skipped a step, didn’t I? Load Order: The Order In Which Mods Load What’s Load Order? What’s a Mod Manager? Oh, crap. It’s also great if you really, really know what you’re doing – it has all the features a Mod Manager really needs: the ability to activate or delete a file, and the ability to adjust Load Order. This is the built in Data File Manager for Skyrim, and… well, if you’re only using the official DLC, it’s just fine. ![]() I mean, technically, it works, but… it just could be a lot better. ![]()
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